Writer for all things gaming. Love affair with real-time analytics. Will manage social media for food. Knowledge is power; trivia is bae.
Poor Square-Enix – they just can’t seem to please everyone with their most famous franchise.
As a marketing professional, I love reading about video game marketing. There’s something about it that’s so edgy and unrestrained; the industry doesn’t seem to be bound by the same rules and regulations that plague toys and food, and they basically have free reign to do as they damn well please.
There are only two things in this world that never die – love and your Neopets (go check. I’ll wait).
Tamagotchi was the Japanese sensation that swept the nation back in the ‘90s. These tiny, egg-shaped, digital pets were meant to be loved and cherished as they flickered to and fro across a small, colorless screen. They’d often make beeping noises when they were hungry, emoting, or had recently pooped, notifying their caretaker that they needed attention. Should the Tamagotchi owner neglect their pixelated pal, the creature would die, and a parent would have to reset the Tamagotchi so it could begin life anew. Circle of life – sunrise, sunset, etc.
Since a lot of video games feature human characters, they tend to follow a lot of human patterns and therefore exemplify a lot of Psychological research already out there. Of course, not the bits where people fight dragons or zoom through procedurally generated disappointment, but the parts where…well, here’s a list of those parts.
If there’s ever been a reason to ragequit, I’d say finding out that someone beat you because they cheated would be it.
Toys are often the reason why many brands stay afloat when they don’t have any new canon content rolling out. Have you wondered why Disney is releasing a Frozen 2 movie? Simple – the toys of this property are outselling all Disney Princess toys COMBINED and have been for the past 3 years (and counting).
You probably know us as the website that churns out some pretty interesting articles on video games, gaming culture, and the industry. Maybe you like watching our streams and videos with our talented media folks. Perhaps our social media channels keep you entertained with memes, pixel art, and .
I do remember watching this show during its first season. I was 19 and had recently moved from Utah to California to live with my at-the-time boyfriend (who happened to work for Sony San Diego). Since he received every new Sony game pro bono, I was always pre-occupied with one title or another and practically lived on the PS3. Whenever I needed a break, I’d casually watch The Tester – after all, it was free, easily available, and gaming-related.
If you’ve been interested in indie games within the past few years, you’ve probably heard about HuniePop. The dating simulator hidden within a match-3 game became a fan favorite almost immediately upon release, drawing in male and female gamers alike.
If video games needed to fit into one of the seven deadly sins, they’d be sloth. The people that consider themselves hardcore gamers are not often the same people that LOVE exercise, and that’s a problem (although there are those few oddballs out there that do both. Weirdos).